Hello!
I am a 3D artist. Previously, I was an engineer and had a lot of experience with CAD software, such as Autodesk Inventor. I always wanted to create realistic 3D graphics, but CAD did not allow to achieve a realistic picture, only the accuracy of the forms, which is necessary for manufacturing. Add to this my love for games and movies with VFX. All this led me to change the field of activity and become a 3D artist. I'm interested in creating complex hard-surface models. I can do
high poly,
low poly,
UV,
bake and
texturing.
I was lucky to participate in the
Gamebox internship. There I gained experience in
rigging and
animating characters, preparing model packs for
export to Unreal Engine 4. And, of course, rich experience in
working with a team. Together with the team, we created a demo of the StarNomad game, which you can see on itch.io.